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Microsoft Lync 2013 Unified Communications. From Telephony to Real-Time Communication in the Digital Age
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Hands-On RTOS with Microcontrollers. Building real-time embedded systems using FreeRTOS, STM32 MCUs, and SEGGER debug tools
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OpenGL 4 Shading Language Cookbook - Third Edition. Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
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Crowder Sammie "Shading, Lighting, and Rendering with Blender's EEVEE: Learn how to create and iterate amazing concept art using a real-time rendering engine"
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Microsoft LyncLync UnifiedUnified CommunicationsCommunications FromFrom TelephonyTelephony Real-TimeReal-Time CommunicationCommunication thethe DigitalDigital AgeHands-On RTOSRTOS withwith MicrocontrollersMicrocontrollers BuildingBuilding real-timereal-time embeddedembedded systemssystems usingusing FreeRTOSFreeRTOS STM32STM32 MCUsMCUs andand SEGGERSEGGER debugdebug toolsOpenGL ShadingShading LanguageLanguage CookbookCookbook ThirdThird EditionEdition BuildBuild high-quality